The petrification effect on statues is now instant upon statue spawn to avoid statues got time to move/get aggro. Monsters, upon mysterious chest opening, instantly spawn. Add the regular message broadcast "The monsters have spawned!" for Hall Gatekeepers on door opening. SepulcherNpc onActionShift behavior is added. Fix multiple bugs/exploits related to chests interaction (they now instantly disappear). Drop the 4 duplicated managers spawns from spawnlist (already handled by the Java class). Fix NPE issue and invalid weight penalty check on yEntry (called by Q620_FourGoblets). Big cleanup (CLogger, Maps are reviewed, merged methods, try-with-ressources.) with a complete events cycle rework. Numerous cleanup and fixes have been done to fit exactly L2OFF script. Zaken, Four Sepulchers, Dimensional Rift, Cleanup, Bugfixes
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January 2023
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